And game developers may be the worst target customer.
How do you think about the costs of LLM inference, and what that has to impact the incentive / monetization direction of a game?
Well, it naturally inclines the design towards games as a service models, as they are the only ones that will be able to support the ongoing cost of inference (unless and until it becomes efficient enough to run locally).
How do you think about the costs of LLM inference, and what that has to impact the incentive / monetization direction of a game?
Well, it naturally inclines the design towards games as a service models, as they are the only ones that will be able to support the ongoing cost of inference (unless and until it becomes efficient enough to run locally).