Really appreciate your perspective on "minimum viable fidelity" - it challenges a common trap I see where founders overinvest in "polish" before validating core mechanics of a solution. I'm curious though - how do you advise founders to navigate the tension between shipping quickly and maintaining enough production value to attract their target audience? Seems like a delicate balance. Alpha/beta testing is the way?
Really like the concept of "minimum viable fidelity" I hadn't read your early post so thanks for echoing back to it. I couldn't agree more. We often think the wow is the graphics when the "extraordinary" is often something deeper.
Really appreciate your perspective on "minimum viable fidelity" - it challenges a common trap I see where founders overinvest in "polish" before validating core mechanics of a solution. I'm curious though - how do you advise founders to navigate the tension between shipping quickly and maintaining enough production value to attract their target audience? Seems like a delicate balance. Alpha/beta testing is the way?
Still seems like the takeaway, in some respects, is that true gaming dev and VC just don't mix.
Really like the concept of "minimum viable fidelity" I hadn't read your early post so thanks for echoing back to it. I couldn't agree more. We often think the wow is the graphics when the "extraordinary" is often something deeper.